Survive the Backrooms

Wiki

Survive the Backrooms Entities

Entities and hazards explain the threats that end runs, from night patrols and trial guardians to darkness, noise, and route traps.

Survive the Backrooms Survive the Backrooms Entities artwork

Wiki

Entities

8 entries
High

The Smiler

The Smiler is a high-risk threat associated with darkness and movement, so lit routes and calm retreats are safest.

imageUrl
level
High
location
Dark corridors
name
The Smiler

Find: Encountered through exploration, night phases, or trial pressure.

Plan: Stay in lit zones and avoid solo night wandering.

High Night Stalkers

Night Stalkers make deep travel dangerous after sunset.

imageUrl
level
High
location
Maze at night
name
Night Stalkers
Return before dark and keep escape routes mapped.
Medium Trial Guardians

Trial Guardians test whether a rescue group is prepared.

imageUrl
level
Medium
location
Trial portals
name
Trial Guardians
Bring trial-specific supplies before entering.
Low Environmental Hazards

Environmental hazards waste time and drain player focus.

imageUrl
level
Low
location
Maze branches
name
Environmental Hazards
Use route memory and reset before confusion spirals.
Medium Dark Corridor Patrol

Dark Corridor Patrols punish players who ignore lighting changes.

imageUrl
level
Medium
location
Dark side routes
name
Dark Corridor Patrol
Check with light first and keep stamina.
Medium Noise Seeker

Noise Seekers punish sprinting and chaotic team movement.

imageUrl
level
Medium
location
Active maze lanes
name
Noise Seeker
Avoid unnecessary sprinting and regroup before turns.
Medium Maze Ambush

Maze Ambushes punish players who rush blind intersections.

imageUrl
level
Medium
location
Blind intersections
name
Maze Ambush
Slow down at corners and preserve escape stamina.
High Campfire Breach

Campfire Breach pressure happens when base safety collapses.

imageUrl
level
High
location
Base camp at night
name
Campfire Breach
Keep fuel ready and regroup before night.

Survive the Backrooms Entities FAQ

Should players fight every entity?

No. Avoidance, light discipline, and route control are safer unless an objective forces combat.

Explore more Survive the Backrooms